

This was the best-received game of the series so far, and many still feel like 3 was the best. Onimusha 3 really solidified the series by shaking off the rest of the residual Resident Evil DNA by scrapping the pre-rendered backgrounds in favor of real-time environments which went a long to way making it feel more like a real action adventure game.

This was probably the right decision considering how well it turned out, and despite some complaints about players being forced to use the directional pad on the first two games, they were well-received pretty well and the series appeared to be taking off. Onimusha had an interesting beginning, as it was originally intended to be a Resident Evil spin-off that took place in Japan during the Sengoku period and made for the Nintendo 64 but was later molded into its own franchise and ended up on the Playstation 2. So, with so many dedicated fans who still talk about it, and such a consistent track record of great games, why have we gone over ten years without a new one? Or even an HD remaster? What the hell happened to Onimusha? The gameplay and storytelling elements in particular were above and beyond most of its competitors in the genre. The Onimusha games pushed several aspects of actions games forward. I speak of course of the Onimusha series that captured the continued interest of tons of gamers throughout the PS2 era.įor several years the series kept players coming back for more of the story, tight combat, and awesome presentation for the time that was constructed in part with lots of motion capture techniques that were pretty advanced for that era.

Oddly, one of their franchises that consistently excited fans with its engaging action during the early 2000’s has been left behind for over ten years now, despite having a dedicated fan base who makes no secret of wanting more. Capcom is very well known for a handful of popular franchises like Resident Evil, Street Fighter, Monster Hunter and plenty of others that tend to not go too long without getting new installments.
